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Counter strike 1.6 deathmatch map5/3/2023 ![]() ![]() ![]() My aim was to create a small and tight map using custom textures and restricted weapon choice. Bridge (csde_bridge)įact was the child of an idea that came after armoury entities were added to CS, allowing level designers to place weapons around the map instead of letting players buy them. The maps listed below were all released separately. You can read more about them on the Professional Work mapography. While I made Dust, Dust 2 and Cobble as a keen hobbyist, they were later bought and included in the retail editions of Counter-Strike. You can read more in these blog entries: PCGamer Tutorials, de_dust_pcg: conflict areas, Old de_dust_pcg Screenshots, de_dust_pcg: planning, de_dust_pcg: Source and A Third Dust Map. Whilst Dust PCG draws very heavily from Dust and Dust 2 in both arrangement and theme, it does introduce some new elements and occasionally stutters with the theme. ![]() With Dust PCG it was important to maintain the simplicity of the Dust series whilst also adopting the new style and sheen that CS:S brought to it. As my first foray into CS:S mapping, it acted as a learning experience involving almost all the required entities and technologies needed for a modern CS:S map. Dust PCG was built as tandem with a two-part tutorial for PC Gamer UK magazine, teaching the basic principles of Counter-Strike: Source level design. ![]()
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